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C4/Tombstone Engine Source Code Src Download
  • Author:Game Engine code
  • Time:2017-12-12 15:07
Name:C4/Tombstone Engine Source Code Src Download 
Version:4.5/2.0
Size:1GB
platform:Windows/MAC/LINUX/PS4
Price:100$/50$

 
Tombstone engine characteristics
Light and shadow
Full - scene dynamic lighting and shadows.
Point, point, infinite light source.
Indirect lighting levels volumetric radiosity space.
2 d and cubic structure prediction.
The shadow of the large-scale parallel rendering support cascading mappings.
Shadow map and volumetric shadow mapping.
 
 
 
The world editor
The world editor to run as an engine of a engine plug-in and use the user interface system.
Powerful and intuitive interface design, allows to quickly create level.
Zero build time, so the result is immediately visible, editing level.
Green brush makes the combination of complex object like a tree, grass, and on the rocky terrain.
Contains a large number of all kinds of tools palette.
Support for multiple undo.
 
 
 
shader
A variety of built-in sunshade function.
Support any custom cross-platform shader.
The latest 3 d hardware features used by the engine.
The comprehensive function of bump/normal maps.
Parallax is concave and convex texture mapping.
The horizon mass shadow mapping.
Bumpy reflection and refraction.
Cook - Torrance microfacet shadows.
A cube environment reflection.
The shadow of the reality.
The material editor
A custom shader graphics editing and work on all platforms without modification.
All kinds of packaging components provides a simple shader design.
Shader automatic processing all types of light sources and atmospheric effect, without having to explicitly create change.
Painting provides space parametric input shader, such material change can apply to the scene.
The terrain of voxel
Topographic map is based on voxel, can be edited in real time.
Directly support the vertical cliffs, trailer, caves, arches, and so on, can't and terrain height - -based systems.
Use we automatically create seamless level of detail the sole multiresolution Transvoxel ™ suture technique.
Editor provides the grain carving and painting tools.
The script editor
Script editing graphics, with convenient access to the artist/designer.
Games can easily define custom script components, these automatically appear in the editor.
Controller can customize the function call can through advertising script.
Scripting support variables, circulation and conditional execution, with concise graphical display.
Support any expression of script.
Multiple scripts can be attached to an object and respond to different events.

The special effects
Occlusion of the space environment (SSAO).
Full - scene film motion blur.
Heat haze and shock wave distortion effects.
High quality and high performance application effect on the fire.
The influence of the volume of a real axis.
Volumetric fog with multiple density function.
Interactive game interface board.
Fully extensible particle system and the visual editor.
Distribution of blob (yuan) particle system.
Surface markers arbitrary geometry.
Emitting light and highlights the influence of flowering.

The user interface/plate
The built-in user interface system, including Windows, buttons, menus, scroll bar, ICONS, list box, slider, etc.
To fully support Unicode text rendering and user input.
Fully interactive game interface panels can create graphics editor.
A custom script can be attached to the panel project infinite interactivity.
Plate has an extensible animation system many built-in technology.
Proprietary cross-platform movie format can be used to play movie to Windows or panel.
The manager/the scene graph
Clean the class hierarchy of scene graph node, including geometry, cameras, lighting, sound, area, portal, triggers, marking, and special effects.

The most advanced regions and portal system used for indoor/outdoor visibility determination and lighting analysis.
High quality crook system present instantiation objects like trees completely dynamic lighting and shadows.
More detail and smooth ring decline and distance culling.
The general state of serialization support to save the world.
Stored in the game and quickload ability fast Quicksave delta.
Separate each instance and share data.
The outside world reference/instantiation (precast, etc.).Nested the support of the world.
Powerful animation hybrid system.
Complete levels of bone support grid of the skin.
The weight support deformation geometric graphics and animation.
Extensible and tool integration controller design.
Material registration system for identifying stone, metal, wood, etc.
Art pipe/tools
Support new OpenGEX format, including the mayan highly robust exporters, 3 d Studio MAX, a blender.We developed this format, we write the exporters, so they use a tombstone engine work very well.
Format support Collada scene, make model from 3 d Studio MAX, import Maya, XSI, mixer and other content to create a package.
Import plug-in can be automatically import texture and merging materials with existing scenes.
Imported material TGA format, (16/24/32 - bit or wisdom

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Tombstone Engine Cemetery