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Havok Engine Source code download
  • 作者:Game Engine code
  • 发表时间:2017-12-12 15:03
  • 来源:Game Engine code
  • 来源:Game Engine code
Name:Havok Engine Source code download
Version:2014
Size:6.5GB
platform:Windows
Price:250$

 
Havok, called the Havok Game Dynamics SDK, translated Havok game dynamic development kit. Commonly referred to as Havok, is one for the physical (dynamics) effect simulation game engine, designed for electronic games, pay attention to in the game for the simulation of the real world. Use of impact monitoring function of Havok engine can make more real-world situations to be really reflected in the game in the largest degree. It contains PhysX, FX and a series of other famous physical simulation and operation of the engine, is widely used in games, software and movies.
Chinese name Havok For physical Effect of simulated game engine For electronic games Design Pay attention to in the game For the simulation of the real world
Catalog
One brief introduction
Two Form
After Physics
After FX
After Action engine
After Behavior
After Cloth
After Rigid body damage
After AI
Three engine
After Game
After Software
After Film
Four Contrast
brief introduction edit
People often said, and PhysX The physical simulation engine Havok compared, is only part of the Havok engine.
Havok was founded in 1998,
 The headquarters is located in Ireland The capital of Dublin. In 2000 Game Developers Conference On the release of Havok 1. The 2 release in the 2003 Game Developers Conference; 4.5 version in March 2007 released the latest version 5.5, engine based on C/C language and. September 2007, Intel Announced the acquisition of Havok, after Intel announced the Havok engine open source code and allows game developers to use free of charge.
The simulation technology of Havok to focus on the game. It contains Havok Physics physics engine is a physical simulation engine industry leader, the world&39;s three largest physics engine first. (the second is NVIDIA PhysX is third Bullet ).
Since the 2000 Havok 1 release, the Havok engine of the game (the platform) has more than 280 kinds. Due to the openness of the Havok and does not depend on specific hardware support, a lot of big game using Havok engine. For example: "crazy Max fighting Battlefield: Bad Company; Lost Planet Half-Life;Half life (although the use of source, but source is based on the havok engine; cell division; BIOHAZARD5 Alternative Edition  Fallout 3 "," The road to survive Prince of Persia: The Forgotten Sands; Seize every minute and second Star Wars: The Force Unleashed 2 flashpoint : Dragon Rising age of Empires 3  Modern warfare 4: the decisive moment Etc.. The PhysX games are more popular big difference.
Havok is a subsidiary of Intel industries, but still maintain a good working relationship with the AMD Havok engine is AMD " Open Physics "One of the core members (the other two members are Bullet and Pixelux DMM), plans can be carried out by using AMD Radeon HD4000 series of the above physical accelerated computing. But the plan is still in development, in addition to several demo DEMO, there is no support for the game.
Form edit
Physics
Havok Physics
Havok Physics physics engine show
Havok physics engine. Real time collision calculation and physical simulation of industry-leading solutions, to provide fast and efficient physical simulation. Is the more than and 200 game by Havok Physics, and the engine can run on Windows, Linux, MAC, XBOX360, Playst ATI The on3 platform. Havok Physics is the base of Havok engine.
Havok Physics physics engine is the physical simulation industry the most comprehensive solution, it can be used in real-time such as collision calculation, dynamic constraint solving, vehicle integrated solutions in areas such as.
Havok Physics based on CPU calculation, especially after the acquisition of Intel Havok, Havok for multi-core and multi thread CPU optimization. Efficient multi threading the popularization of CPU and Havok Physics of the engine itself, makes the Havok only rely on CPU calculation can achieve good effect of physical simulation.
FX
According to the physical effects of the explosion and the large amount of calculation simulation, Havok has launched the Havok FX engine. Havok FX engine is a physical simulation solution by CPU GPU Joint calculation. GPU is responsible for the physical explosion calculation simulation. Nvidia and ATI Havok and Havok FX have conducted in-depth cooperation. But after the acquisition of Havok Intel, the independent production of Intel itself is not GPU, Havok the FX development stalled, although no official Intel announced the Havok FX engine to dismount, but Havok FX Intel has been frozen.
This means that, although the theory on ATI graphics support Havok FX physical acceleration, but due to the Havok engine in the GPU part of the calculation has been developed, so Havok physical ATI graphics acceleration is just a gun without playing, lack of game support. This is later AMD Start" Open Physics One of the reasons ".
Action engine
Havok Animation
Havok Animation engine demo
Havok engine. Is a kind of efficient and flexible action development tools. Provide optimized playback and real-time fusion characteristics in the whole platform, and can perfect and Havok Physics engine, enhance gameplay.
Including the characteristics of Havok action engine: animation compression and decompression; according to the speed and direction of motion blending; and the weight of motion control; motion curve support. [1] 
If there is no Havok Anim ATI On, the game wheel does not rotate, the legs will not take, the soldiers will not reload or jump, squat, stand, lie down, roll. The latest version of the action engine brings smooth action, in use Frostbite Engine Ruby demo, only Ruby face there are hundreds of movable parts, which is hitherto unknown. It is worth mentioning that many Hollywood movies is the use of Havok Animation. [2] 
Behavior
The behavior of Havok engine. It can make the game of virtual characters to learn new behaviors, actions and tactics. Have you noticed that in some games with havok, like "Halo 3" and " Half-Life 2 ", virtual characters friendly will turn for you, and you will interact. The enemy will not only have to fire you, they will try to cover the "Rainbow 6: Shield" tactical games like the enemy, even with outflank, circuitous tactics. Integrated in Frostbite Engine The Havok Behavior is more powerful, for example, you will see the virtual characters through the bow, climb or jump over obstacles encountered explosives or choose to avoid picking up throw back.
 
Havok Cloth
Havok Cloth engine demo
Havok cloth simulation engine. Havok Cloth is not to say that the physical properties of this engine can only simulate the cloth, it can simulate all flexible objects. Such as clothes, dress, coat, cloak, hair, tail, flags, banners, curtains, plants etc..
Including the basic characteristics of Havok Cloth physical fabric simulation, multi threading and platform optimization, tensile / damping / bending behavior, based on the character model of cloth cloth to create tools and so on.
Join AMD Open Physics The Havok engine, this engine is Havok Cloth. The show had been a AMD formed by the HD4870X2, ATI and Stream based on OpenCL, using Havok Cloth engine demo video.
Rigid body damage
 
Battlefield Bad Company 2 Demo damage
Havok rigid engine failure. This is a kind of efficient cross platform rigid body simulation engine failure. Using Collision Detection Havok rigid body collision detection system damage engine, which will be different from the traditional Hitbox system in the game. For the cause of dynamic failure.
Bring the high range of hitherto unknown destruction, can completely destroy all the objects within the game (vehicles, buildings, bridges, trees.....) and part of the terrain
High precision hitherto unknown damage, you can cut off the aircraft wings or what other places can also be damaged, the corner of a room, all this is not Program editing Well, not to call after the destruction of the model and Map You can decide what parts, damage [2]  .
"Battlefield Bad Company 2" use Frostbite Engine Rendering, frost engine integrated internal version of Havok Destruction version 2. This allows up to 99% games in the building can be destroyed.
AI
Havok artificial intelligence engine. In 2009 Game Developers Conference Havok, show the new members of the Havok family of engines: Havok artificial intelligence engine.
The development of artificial intelligence Havok AI can help game developers to better carry out the game, with the Havok AI SDK developers can more easily design more excellent and clever game role. For example, this set of tools includes automatic path search function, can make the game role quickly, dynamic autonomous path planning. The GDC2009 will show a soldier to elude fire automatic search for safe path across the road segment to the participants left a deep impression. In addition, it also includes the combination of network, all kinds of common parts of the intelligent integration etc..