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SoulEngine Source Code Src
  • Author:Game Engine code
  • Time:2016-12-15 01:38
Name:SoulEngine
Version:release
platform:windows
Price:50$
 


The soul of engine can be used for the development of 3D or 2D type of massively multiplayer online role-playing game (MMORPG) and other types of games, and is tailored to the game client (Client) and server (Server Engine).
Chinese name Soul engine Engine development time 10 years Development type Online Game Related games Three OnLine
 
Catalog
One brief introduction
Two Engine characteristics
Three Component profile
brief introduction edit
 
The soul has been applied to the engine and the famous CCTV director Xixi Gao's Three Kingdoms cooperation listed large network game three in the production of OnLine. To optimize the processing capacity of soul engine will be the perfect interpretation of a new three network in the world, will be presented in front of the game player magnificent spectacular scenes shocking pictures.
Engine development time: 10 years
Development type: Online Game
Engine characteristics edit
General engine (Engine) the various problems encountered, there may be the development of the game in the process of instability, which can occur during the operation of the commercialization of the game client card phenomenon, not intuitive user interface (User Interface), the complex structure of the engine engine (Soul Engine); the soul can perfectly deal with these problems and, on engine kernel optimized.
Component profile edit
Soul engine (Soul Engine) the basic tools provided by a control object and the role of topography, SoulCharMapTool components, non game player control the role of control and management on a client and server (NPC) and monster (Monster) SoulAITool components, production management user interface (User Interface) SoulUITool component, multi material control (Multi Material Control) SoulMaterialTool components, SoulEffectTool components display brilliant magic effects and natural environment, control and management of physical objects (Object Physic) of the SoulPhysicTool component, SoulPack component and control release documents.