RELATEED CONSULTING
相关咨询
Choose a way to contact us
service time:9:30-18:00
You may encounter the following questions
关闭右侧工具栏
Unity3d Game Engine Source Code Src Download
  • Author:admin
  • Time:2017-12-12 15:40
 Unity3d Game Engine Source Code Src Download
Unity3d Game Engine Source Code Src Download 
Name:Unity3d Game Engine Full Code 
Size:2.6GB 
Version:5.4/4.3
Price Engine:250$/150$(full code and tools) 



Unity3D is a Unity Technologies development of the game player to easily create such as three-dimensional Video games, architectural visualization, real-time Three-dimensional animation Integrated multi platform game development tools and other types of interactive content, is a comprehensive integration of professional Game engine . Unity is similar to Director, Blender game engine, Virtools Game or Torque Builder with an interactive graphical development environment As the main form of software. The editor runs on Windows and X Mac OS, can be released to the game Windows Wii, iPhone, Mac, and WebGL (HTML5), Windows phone 8 and Android platform. Can also use the Unity web player Plug-in unit A web game, support Mac and Windows web browsing. Its Web player Is supported by Mac widgets.
Version introduction
Windows version Unity3d: 5.4
Mac version Unity3d: 5.4
Now the latest version of Beta is Unity3D 5.4
Mainland release
Unity3D PRO virtual reality And cross platform application development engine (commercial version)
Unity3d version 5
Unity iOS Pro mobile terminal Publishing platform
Unity3D PRO virtual reality, cross platform application development engine (EDUCATION EDITION)
In November 15, 2012, the company officially launched Unity Technologies Unity version 4, adding support for DriectX 11 and Mecanim animation tools, Linux and Adobe provide deployment preview function of Player and Flash for the user.
At present, Unity5 has been launched.
Unity is free, the official 30 day fully functional trial period for Unity Pro and Unity iOS Pro.
You can use the C# and JS he started quickly.
Related news edit
workshop
The performance of PC, MAC, iPhone engine, iPad, PS and Xbox360 and many other platforms become the focus issues of concern to the industry, and Unity3D Game engine In the Chinese technology seminar held, will undoubtedly attract the eyes of various manufacturers.

 
This symposium held in Shanghai, jointly organized by the Institute of education and the National University of South Korea game Chinese Donghua University. The conference is not only on the Unity3D game engine technology is introduced, through Chinese advanced game technology conference enhance development ability, training of reserve personnel of research and development.
Unity3D Game engine The earliest technology seminar held in South Korea in May 2010. It is reported that the new engine developed more than ten kinds, are based on the Unity3D game engine technology. Some developers of the 2010 ChinaJoy exhibition of the machine, also shows the operation effect of the engine. There are many manufacturers and developers signed the agreement in advance booking engine.
The Unity engine to renounce the support of Flash platform
I believe that many independent games and mobile game developers will not feel strange for the Unity engine. In April 25, 2013 Unity CEO David Helgason announced that the game engine will no longer support Unity Flash On the platform, and today is no longer selling software license for Flash developers.
Unity global leaders gathered in Unite Keynote
In April 11, 2016 this year, Unite Keynote will be re opened, officially opened the prelude to the Unite conference, the Unite Keynote Unity CEO John Riccitiello first came to China Unite, Unity founder David Helgason also attended and delivered a keynote speech on the same stage. The Shanghai Unite Keynote will become John in the Asia Pacific region only attended the Unite conference, enough to see the importance of China market.
Related games edit
Web game
2012 Tank hero (web games)
2012 Royal Naval Battle
2012 New legend Online
2012 City of steam
2012 Twins
2012 Touch
2012 Unique aspect
2012 The soul of the Three Kingdoms
2012 God.
2012 QQ band
2012 Nordic souls pass
Star Wars
The Knights of the expedition (ceased operation)
Adorable Wars
Down Online
Lattice RPG
Totem King
Commander OnLine
penguins and pelicans (ceased operation)
I rushed to the Golem
Pig Xian
Mummy OL (The Mummy Online)
The magic crystal star
God
Pet day Island
Kartuga
The limit of 2 motorcycle ( Trial Xtreme 2 )
Offensive Combat (OffensiveCombat)
Dream country 2
UberStrike
Kartuga
Robocraft
Mobile game
lost empire
The girl.
Dungeon queen [2] 
MemoLine!
Hearth Stone
Cool love Warcraft
Rogue pig ( Bad Piggies )
Temple Escape 2 ( Temple Run 2 )
2 Samurai : Revenge
The killer: Xiahou Dun
Pretty Kings
The limit of 2 motorcycle ( Trial Xtreme 2 )
Temple Escape: brave (Temple Run:Brave)
Bladeslinger
Train crisis (Train Crisis)
Red roof ( Blood Roofs )
The deer hunter (Deer Hunter Reloaded)
jelly defense (Jelly Defense)
ChopChop Tennis
Plan 9 underground Aryan
Shadowgun: the dead zone (Shadowgun: DeadZone)
Komodo Crunchtime:Ultimate Sup
The Drowning
The Room Pocket
Three of the field
Reign of Swords
Rochard
Momonga Pinball Adventure
Tap Sonic Star
Dead Trigger (DEAD TRIGGER)
The road warrior (Road Warrior)
Ultimate Frisbee Frisbee Forever
Pocket RPG (Pocket RPG)
Robot Wars (Roboto)
Deadly armed (Bravo Force:Last Stand)
Alron: Ying (Aralon:Sword and Shad)
Street Wrestler (Street Wrestler)
Mousika (M.U.S.E.)
Bull Dozer (Bull Dozer)
Year walk
Jack Lumber
Temple Escape: the magic of Oz (Temple Run Oz
The blood of glory: Legend ( Blood & Glory 2 : Le)
Rope Rescue Free (Rope Rescue)
Bullet time (Bullet Time)
Muffin Knight (Muffin Knight)
Running Fred (Running Fred)
Theatre of the Absurd (Theatre of the Absurd)
Paper Monsters
Create! Pottery
Stupid Zombies (Stupid Zombies)
Bag It!
Siegecraft (Aiegecraft)
X-Men racing (Smash Cops)
AVP: Evolution
Collapse Gakuen (The end of school)
rs
Alien Hive
Darklings
National dancer
Pocket buggies
The heart.
OXkong
Monument Valley ( Monument Valley )
Duty Driver Bus (FULL) (bus driver)
Duty Driver Taxi (FULL) (taxi driver)
Duty Driver Firetruck (FULL) (rescue train driver)
Fried Aircraft (bomb)
Single game
Seven days to kill
Rogue pig ( Bad Piggies )
Xuanyuanjian six
Royal day JiangMo biography
Xiuxian mortal single version
A rain of blood.
2013 surgical simulation
New Musketeers legend
Xuanyuan sword: the dome of the gates
Sc sports car
Eternal column
Besiege (siege): in the V1.0.0.0 version before the creation of Unity3, developers are expected after the 1.0.0.0 upgrade to Unity4.
Legend of Sword and Fairy 6
The knight came
Heroes of Jin Yong x
in the development based on Unity 5
How to learn edit
The first step is to understand the unity3d menu, view interface.
These are the most basic, like science Word The same operation, and was able to understand some of the menu, a few basic view, what is the role of each can be. Of course, but also understand the basic structure and the proportion of people.
The second step to understand the coordinate system, the scene inside the input system, the concept of simple vector. The Unity3D coordinate system and the concept of vector if not understand, do not understand the relationship between the world coordinate, local coordinate, even a simple mobile, zoom A few lines of code, rotation
Unity3d code
 It can be confusing for you for a long time.
The third step to learn some basic concepts to create the basic scene: game object, component, script. At the interface are embodied in the hierarchy, the project view and view attributes, to clarify the relationship between each other
The fourth step to learn some of the basic elements of resources into areas: mesh, material, texture, animation etc..
The fifth step learning script of the life cycle, Start, UpDate, ONGUI these basic methods. Understand, prefabricated, time, and other commonly used mathematics and related methods. Understand the game object, component, the relationship between each of the script.
The sixth step further study Video camera , lighting , terrain rendering, particle systems, physical systems and so on, each of these into it is a very complex topic.
The seventh step: some of the more advanced the concept of vector addition and subtraction multiplication arithmetic, light normal map, memory management, graphics optimization etc.. Unity3D easy entry, really want to master, it is quite difficult.
Common problem edit
1: sky box joints are how to solve?
Answer: in the texture import settings set Wrap Mode to
2: DDS format How to show?
Answer: Unity does not support the DDS format, Unity format pictures will be the other except DDS is the same for the optimization of DDS.
3:Unity how to dynamically load external model file?
Answer: you can use the AssetBundle.
4: script editor Grammar tips?
5: how to use baking Map (multitexture)?
Answer: do not use Shell maps directly to the given map baking map on channel.
6: how to shield Webplayer right click menu?
7: why water there is no real reflection effect?
Answer: the reflection effect is only supported in the professional edition.
How do 8: camera roaming animation?
Answer: Max normal production camera animation, guide to Unity, the Gameobject Unity Camea on the camera body to drag the Max export, as its sub objects can be.
How to customize the Webplayer Logo and 9: loading progress bar?
10:GUI on how to use the text?
Answer: import any Chinese font, and then define the GUISkin font for the font can be.
11: buy an authorization can install a few computer?
Answer: can be installed on the top of the 2 systems such as a Win version of a Mac Version.
The 12:Max file into Unity to import failed?
Answer: download the latest version of the Fbx plugin, Unity throw and then use the Max Fbx file.
13: how to not let the camera penetration model, from the model near the appearance like a model?
Answer: set Near clip plane camera, a little lower, but do not give negative.
14: how to use double-sided map?
Answer: Unity can be set up in the double Shader, the most simple and effective way is directly made of solid model double-sided. Adding cull off a Pass block a little complex in the material script corresponding to SubShader, which closed reverse cutting.
The size of Fbx model into 15: less than Max in size?
Answer: set in the Unity file of the zoom factor of the import settings for 1.
How to add a Glow 16: camera?
Answer: the selected camera object, select the Component-Image Effects-Glow menu in the assembly can be (this effect was supported by professional edition).
17: how to set the default Webplayer size?
Answer: you can set the Default to Web Screen Edit-Project Settings-Player menu size.
How to set the 18: executable file to start Banner?
Answer: Dialog Banner Resolution Edit-Project Settings-Player in the menu settings.
19: how to set the fog?
unity
Unity (10)
Answer: Edit-Render Settings Fog and open the menu can be set Fog Color.
20: how to set the default Skybox sky box?
Answer: to set the Skybox Material to Edit-Render Settings in the menu. (welcome to unity3d Baidu only QA team, reference)
How to download the 21: Unity3d game development tools?
Unity3D download the software development tools and game engine kit (Unity) v4.5.5 download Unity3d 4.5.5 download is a let you easily create multi platform game development tools, is a fully integrated professional game engine integrated editing by Unity simple user interface
The design process of unity3d virtual reality?
Answer: Max production model, from FBX into unity, the design of a camera design code, UI, build.
22:Unity3D- surface rendering [5] 
In the implementation there are two main ideas to realize scattering, is a specialized submarine object to write a shader, including the shader scattering calculation; the other is a special camera to render the scene and seabed scattering.
Organized activities edit
Sleepless in San Francisco 2013 Game Developers Conference grand opening
2013 GDC (Game Developers Conference) will be held San Francisco Local time on March 25th kicked off the first by game designer Chris Crawford (Chris Crawford) launched in 1988, has been held 26 sessions.
Game Developers Conference (Game Developers Conference) opened in March 25, 2013, but the 27-29 was officially open to the public, which is continued the tradition: GDC game developers to discuss the party. GDC Unity Developer Day only full line, visible Unity game engine hot degree. Then from the world's top game developers and IT practitioners will come together to display their latest works, or on their own on game development prospects of cutting-edge ideas and the internet.
2013 Unity The Asian Unite Asia Developer Conference
In 2013 the global Unity has more than 1 million 500 thousand users, the new version of the Unity4.0 engine has been able to support MAC OS X, Android, IOS, Windows Including ten platform release. More and more game manufacturers and application software development studio to create a dream in the use of Unity and the development of the game. The Unity engine covers more and more countries, and Asia has been a strategic focus of the development of Unity. In order to promote the development of the game industry and the cultural and creative industry in Asia, to promote the network of mobile phone game and the process of diversification, Unity will be in Chinese, Japan and South Korea also held 2013Unity Asia, more than ten Developers Conference "from all over the world excellent Unity development engineer, in three countries of the Asia tour. This is an annual event for Unity developers, the highest level of technology exchange represents the global development of Unity and the highest quality.
Unity Developers Conference in Shanghai for the first time, will be held two days of developers conference, a total of more than 40 technical presentations and answer questions. The Asian games developers in terms of quantity or the ability to develop more and more powerful, through a series of developers conference, developers can be more rapid and effective communication with the official Unity, Unity technology, can participate in the highest quality, more can and from around the world Unity developers face to share development experience.
Unite2013 the first day of the schedule is as follows, we will share a lot of Technology Dried food , including: 1, Shuriken particle system The use of memory management skills; 2, Unity, tell you how to make your Unity game is no longer a memory leak; 3, how your 3D game on a mobile platform optimization, the need to pay attention to tell you the development of 3D mobile game aspects; 4, Unity navigation grid The use of analytical techniques and Difficult miscellaneous diseases.
Unite2013 second day schedule is as follows, mainly including: the mainstream GUI 1 and Unity solution, including NGUI UniSWF, and Scaleform 2, Unity rendering; Pipeline Technology sharing; 3 and Mecanim system are analyzed and the new characteristics; 4, use Unity to develop web games when you need to pay attention to all aspects; 5, the principle of Assetbundle and the use of skills, tell you how to get the optimal packing effect.
Training and certification edit
The first Unity certification exam application ability and professional ability have been held in 2013 06 months 16 days.
Unity Certified User application skills certification
Test time: 1 hours (50 questions)
3D is suitable for multimedia professional, professional, professional games, art students and Unity beginners. That you have the basic knowledge of Unity engine.
 
   Unity Certified Professional professional certification
Test time: 1 hours (50 questions)
Familiar with C# or JavaScript developers, professional knowledge that you already have a Unity engine, can be in accordance with the development needs of the industry to make the project.
The registration process edit
I immediately fill out the registration information
We received the information, will be the first time to contact
The registration fee
The notice and payment certificate
Test location edit
 
China: Beijing Nanjing Shanghai Hangzhou area, Suzhou Guangzhou Shenzhen Chengdu Taiwan Taipei Hsinchu Tainan Kaohsiung area:
Hongkong area: Hongkong
It adapt to the team edit
Unity does not provide the editor team.
Recommendation 1:
Can the client, art, model, respectively to build the project, and then use their SVN upload and update. You just put the UI art to upload on the line, then the client side UI update himself again in the client process, what is the appropriate communication and art on the line.
Recommendation 2:
Version management preferred AssetServer. What Git and SVN is also very good, the premise is to train all members of the proper use of.
If the project is relatively large, that split into 2~3 projects:
- AssetsProject: the main storage model, special effects and other art materials. Also put some test scripts to test correctly with script art material.
- DataProject: storage planning, etc. numerical level editor. To put some test scripts to run up to level.
- ScriptsProject: the programmer specialized maintenance project. Mainly used for logic development, storage part of the art resources.
FinalProject: eventually merged project.
In the process of development, depending on the specific circumstances of the project, two can be combined.
This split the project will certainly lead to additional workload, there will be redundant scripts, and when there is a problem with. These are inevitable. Be sure to set the standard so early.