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Dark black angel [You Yuan of hand of game of movement of U3d of Angel Warrior] source code piles up source of game of mobile phone of Android Game Code Download
  • Author:admin
  • Time:2017-04-23 15:41
Unity movement game is dark source code of black angel Angel Warrior, unity development, explain size of the 12.6G after pressing.
Price: 5$~50$- - - -Buy Source Code

The picture comes from actual measurement of file of computer edition Exe
Generate An Zhuo edition is honest very card, do not know how to do, it is the source folder with so big 12.6gb after all, computer condition is so bad still is not to download.
150 ModelsAnimation
EffectItems
9-10 Maps One Map Tutorial
Camera Effect Full Data Game
The project name of game is Ori Run unlike be original name, a few pictures inside the source are not this name, this resource when, it is Angel Warrior of dark black angel, that also post of this name hair, this Baidu is less than Ori Run information.
File list, too much, omited among part







    Roll the folder PATH list of software
    Roll serial number is 0008-41C1
    D: .
    │ 1.txt
    │ Assembly-CSharp-Editor-vs.csproj
    │ Assembly-CSharp-Editor.csproj
    │ Assembly-CSharp-firstpass-vs.csproj
    │ Assembly-CSharp-firstpass.csproj
    │ Assembly-CSharp-vs.csproj
    │ Assembly-CSharp.csproj
    │ Assembly-UnityScript-Editor-vs.unityproj
    │ Assembly-UnityScript-Editor.unityproj
    │ Assembly-UnityScript-firstpass-vs.unityproj
    │ Assembly-UnityScript-firstpass.unityproj
    │ Assembly-UnityScript-vs.unityproj
    │ Assembly-UnityScript.unityproj
    │ Ori Run-csharp.sln
    │ Ori Run.exe
    │ Ori Run.sln
    │ Ori Run.userprefs
    │ introduces.txt

    ├ ─ Assets
    │ │ Emulogic.ttf
    │ │ Enemy.prefab
    │ │ Load Screen.cs
    │ │ New Terrain 1.asset
    │ │ New Terrain 2.asset
    │ │ New Terrain.asset
    │ │ ShowFps.js
    │ │
    │ ├ ─ Colorful
    Changelog.txt of │ │ │
    Readme.txt of │ │ │
    │ │ │
    Components of ─ of │ │ ├
    CC_AnalogTV.cs of │ │ │
    CC_Base.cs of │ │ │
    CC_BleachBypass.cs of │ │ │
    CC_Blend.cs of │ │ │