- Author:admin
- Time:2016-12-17 19:15
10 years before, when " final illusion 15 " with " final illusion V13 " appearance head is spent when coming on stage, think of without the person day fastens game to be able to be in probably for generations of the 7th lead plane is quick be on the wane, think of very hard also " final illusion 13 " trilogy sales volume although be able to pass, the regnant force in RPG market however not answer exist, became the best footnote of “ Japan sunken ” .
Bag bag turns nowadays, already passed 10 years, " final illusion V13 " meet with brand-new attitude and audience, strive is the same as frustrated associate with cut, try to bring to rescript the luxuriant adventure of game pattern. And countless " final illusion " the vermicelli made from bean starch of series also is longing for " final illusion 15 " the throne that can recapture RPG Wang Zhe, show Japan to make unapproachable glamour to the whole world.
The battle of this dignity, the hotspot is too much and too much.

The player finishs various tasks, activity to be able to win the award such as dot of experience value, skill and money in game. After experience is worth settle accounts, obtain upgrade, each major attribute that includes physical power inside can rise. Skill dot enrols type, group with Yu Jiesuo leading role battle, restore, the skill of the square field surface such as blackart, the amount that skill nods is limited, and skill sort is various, want to add much dot to rise for instance make the same score the technical ability that throws attack harm, that blackart harm rises with respect to very difficult caboodle. The player needs place of reasonable configuration skill, him help is connected more efficiently close.
The player can use a money to buy the goods such as prop of weapon, battle, better weapon mixes more enriching the blood to fill demon is OK raise the fault tolerance rate of the battle to very comfortable level, again strong wild can pile blood to pile the past with Boss quite, even if occasion is not quite good-looking. The masterstroke task difficulty of game is more finite, the player upgrades to be able to make progress more smoothly appropriately, nevertheless game is having very giant and rich branch line task to be able to be done, the wild quite press move of each blood quantity and harm breakthrough horizon player adroitness masters game most the part of detail, pare the fighting capacity of the part to acme, then reachs the most successful results of battle.