- Author:admin
- Time:2016-12-17 19:15
MOBA of Netease 3D movement " endless war zone " already updated on November 24 brand-new data piece “ chases after wind to chase blaze, never go alone ” , regard Netease as product of game of action of class of 2016 year strategy, " endless war zone " with 3D stereo environment is mixed sincere what to fleshy movement blow feeling made a player new know MOBA to push a tower is additional kind play a way. So in real play, the characteristic of what extraordinary can the player still experience? Might as well follow small make up understand together!
History go up most the heroic design of tide
With most MOBA at every turn what style of demon unreal, knight-errant differs is, " endless war zone " the trend sense that maintains youth vogue individual character on heroic appearance and skill design, love with what like player of dark black wind by 2 dimension. Combine the world outlook of game hero call, include science and technology of European myth, Oriental culture, modern weapons, future to wait the heroine that you can see at all times and in all over the world a moment be in game be able to reflect. Additional, new material piece middle reaches play still added system of speech of DIY dialect edition, the player that wants to try home town word to play game can try.
Of cruel exceeding dazzle jump over a shoulder to turn tower pattern
3D stereo environment is " endless war zone " one of the biggest characteristic, compare at mode of operation of traditional MOBA sacred perspective, the player is in " endless war zone " perspective of the battle that jump over a shoulder is used to overthrow hostile defence tower and base in the setting of 3D. Every hero has to aim at accurate heart generally, the ability after aim at the enemy when accurate heart only and pressing skill bolts atttacks the enemy. The heroic skill of the majority in game needs a player to use accurate heart to aim at what sentence beforehand, the battle mode that decides without the lock can let you experience different battle fun certainly.
Have the fight of 3D stereo group that covers a region most
It is the change that 3D environment brings likewise, " endless war zone " a lot of environments in the map can be tried use. For instance partial hero has the ability of ground of flying Apsaras escape, the player can let a hero fly in enemy of the snipe in sky, also can ambuscade in fraise rear use the skill that wear a wall to hit an enemy to unaware. Those who need an attention is, to emphasize the authenticity of battle environment, the player's eye shot is confined to eye forehead to divide area, the body is rear it is a not small eye shot blind area, besides the potential menace that counteracts fraise shadow for nothing, the player always comes from the enemy with rear body carefully even.