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Platinic atelier experience talks: The making gimmick of gam
  • Author:admin
  • Time:2016-12-17 21:39
"In all 3 pages / page of 123 pages end ever made 3 records home page piece " hunt angel hag " " hunt angel hag 2 " the platinic atelier that waits for game of high quality movement, expose to the sun oneself recently development recipe, explained in detail how to make game of action of class of a platinum.

Make one after another piece " hunt angel hag " , " conquer " , " magical and preterhuman 101 " , " hunt angel hag 2 " the PlatinumGames that waits for high quality game (common says " platinic atelier " ) , it is the celebrity of behavioral game development with player and established industry.

In the GDC this year, one of delegate characters of PlatinumGames, also hold the position of producer of this company all game almost at the same time paddy Mr Xie Duizhi of one duty, with " Action Game Without Borders: Making Platinum-Quality Games For The World " (the behavioral game that does not have border: The global game of quality of the platinum that make) for the problem, shared PlatinumGames to make the method of behavioral game, paddy leaf expresses this not only it is he makes public the game of the company to make theory first, never talk about so inside the company repeatedly even!

Behavioral game is a kind of passive game! ?

Before beginning explanation to want how to make behavioral game, wanting what discuss first is very basic however serious problem: " what is behavioral game? " to paddy leaf character, he thinks behavioral game is by a series of because answer " output " and those who do " reaction movement " place composition, here " output " those who point to is the condition that game offers a player, for example the enemy appears before the player, the enemy is waited a moment to player fire, " reaction movement " it is the player is aimed at " output " answer, see the enemy appears for example be about to atttack, see enemy fire is about dodge is waited a moment, because what produced, want to make what response so. Opposite, if whats did not happen, the player is good with respect to meeting it doesn't matter do, from the point of this kind of viewpoint, paddy leaf thinks " behavioral game " it is actually a kind " passive " game, this appears completely as contrary to the impression of behavioral game as average player.

than below, resemble adventurous game or horrible kind of game, belong to " active " game, the reaction of game is to build the input in the player, it is the player made what motion actively first normally, because answer,game just is met the player's movement and occurrence change. This kind of viewpoint, the impression that the likelihood also goes to already to this type game with the player is opposite.

And inside behavioral game, player to the state answer ability, also represented skill on any account of the player. On game design, the situation amount that the key that difficulty adjusts depends on needing to be answered one after another and continuously length, and the time length that gives a player to answer.