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Fetch bequest: The game that a press player dies will chang
  • Author:admin
  • Time:2016-12-17 21:40
"In all 2 pages / 2 records home page page of 12 pages end although " dark soul 3 " brought upsurge eventually die, but " fetch " the influence that brings game, will make another ongoing way of the industry eventually.

Without doubt, " dark soul " series already became a kind additional kind phenomenal form product, no matter wish to not be willing, this difficulty prep above almost the work of existing game became 90% industry to use relative target however, made the judge standard of a lot of game work even. Game advocate sow people love it, because " dark soul " the platform that gave them to shake M beautiful technology. Developer people miscellaneous to its the five flavors however old, come how many years, they reduce a doorsill to attract the theory of new player, be overthrown simply by a game however.

Of course, at series of “ fetch ” character, the place with its outer fame depends on the difficulty of game. Slow rhythm and high skill are changed (also not allow likewise easy) battle mode, cooperate game itself is dark and acedia world outlook, these elements formed the characteristic with lively series. These character make " dark soul " series is in game industry develop a school of one's own, trained extraordinary force.

These are " dark soul " the heritage that brings us.

Always prepare to fight

Be in " dark soul " the world, the battle is thematic. Because of the design that the government does it painstakingly, player and NPC (Non-player Character, blame player does the part that control) communication is very little, major even the ” of “ vivid content that you encounter in game with you it is adverse impact. In “ attempt, fail, try again, below the model of trial and error of successful ” , every time failure all is the cornerstone that the player stands by a success the next time. Final, the player is hammered into shape be the soldier of experience Taoist priest.

In major game with small difficulty in order to strive for new player, wish even the player since hold tight runs quickly continuously connect those who close a point now, additional kind series of “ fetch ” gave game design to point to palpability another direction.

Even if in order to develop " halo " and famous game atelier Bungie, make newly in what speak of them " destiny " when, also not dare not or would not speak up " dark soul " to be being inspired formerly, fall in latter effect just about, " destiny " the challenge that joined many exploration sexes, these challenges are enough and brave player preparation only.

The RPG game that comes from Poland " koradji 3 " be in apparently draw lessons from " dark soul " there is a result quite on the result, former and same like to set a large number of paroxysmal challenges and strife in player adventure road, perhaps before momently the player is travelling in the strange unreal mainland of scene meandering, below one second is immersed in the dangerous situation that is surrounded by an eccentric person namely. Be like a player not to plan to lose the word of the life at this point at the appointed time, must enough well-trained, character of place of caption of no less than, become the hunt demon person of a Taoist priest, slow and steady opportunity of survival of a gleam of of in an attempt to.