- Author:admin
- Time:2016-12-17 21:41
Mention cavern adventure game, most propbably can emerge certainly in a lot of player heads the alluring ” that gives big a mistake or shortcoming that may be exploited by an opponent of “ of Miss Laura, the intense blaze red lip in gloomy and cold cavern, light thinks a bit special flavour. Independent game " greedy cavern " although also be a cavern,adventurous hand swims, but the hero can not be the flower of a charming in cavern. He holds firebrand, next stair lay an eccentric person, open subject of treasure chest undeceive, light is searched in gloomy and cold cavern.
Dark the small pure and fresh demon in changes biology to transform the crisis
A lot of cavern adventure game, always use the picture of dark, the phonic effect that rips a heart to crack lung will create a kind of horrible atmosphere. And cavern biology also often the face of painful twist appears in a certain corner to be in, aim to give a person to scare with the instant, anger break screen or mobile phone.
And " greedy cavern " regard a cavern as adventurous game likewise, although of continuance is the dark style that cavern takes a risk, but integral picture is slow, all sorts of has transformed cavern biology are sinister in appearance without exorbitant. The player's game pays close attention to name a person for a particular job more concentration are disentombing treasure, explore enigma downward, collect equipment to wait to basically play a law to go up, be in one Jing no longer one suddenly in mental insecurity condition, your game is in the process of relaxed and not glazy secret slowly undertake. Open cavern stage by stage, be missing the personnel, answer to a riddle that transforms biology, enormous wealth.
A gleam of of life and death you can wish to become be missing population
Though " greedy cavern " relatively the adventurous game that scares at a large number of ego, setting design and tendency of modelling of an eccentric person are pure and fresh, but do not represent " greedy cavern " without its sense of urgency, mechanism of penalty of the death in game, blame escapes the design that reel cannot take off jail actively, let a player enter cavern to be able to give every time careful preparation, ensure can “ goes a bit further ” . Need not all sorts of horrible set, need not the ultimate set that Man Bing casts aside blood, can make sure enough mystery feels.
APRG style meets strange pattern, what break away from a battle at any time is convenient set, facilitating player is made accept or reject, thinking primary purpose —— to avert meaningless war, last next going to, carry praise and return.