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dark soul 3 PC function analysis is optimized perfect but
  • Author:admin
  • Time:2016-12-17 21:42
"In all 3 pages / the manner that From Software of page of 123 pages end is in 3 records home page to treated PC edition a few years in the past is in all the time progress. " dark soul 3 " , PC edition optimizes expression how, the function that will see next DSOG below is analysed

From Software is in all the time in the manner that treated PC edition a few years in the past progress. " dark soul " edition of generation PC is lead plane edition simply work transplanting, very disappointing. Nevertheless " dark soul 2 " a lot of, although PC edition still gets lead plane place,be restricted. As to " dark soul 3 " , PC edition optimizes expression how, the function that will see next DSOG below is analysed.

Test platform:

CPU: I7 4930k

Memory: 8GB

Show clip: GTX 980Ti and GTX 690

System: Windows 10, 64

Drive: WHQL latest edition

Show calorie of test

What check above all is card of double core of old admiral GTX 690. Intermediary says outside 690 did not encounter any function problems below resolution of highest picture qualitative 1080P. SLI efficiency is very tall, not any card pauses. In addition, intermediary states 2G is shown outside put enough.

What measure again is GTX 980Ti. Intermediary says GTX 980Ti is in outside highest picture of 1080P and 1440P issues stability character 60 frame are no problem. Just resolution changes 4K, 980Ti has pressure. Although 30 frame can be stabilized below 4K, the intermediary outside passing states frame number achieves 60 ability to pass a test,examination,etc. , because this is opposite,the player with 4K zealous game needs group SLI.

CPU checks

CPU of simulative double nucleus is in shut Cheng transcending a line next failing that achieve 60 frame. After open exceeds line Cheng, might of double nucleus CPU came up, major while is 60 frame. Partial setting can drop 50 frame occasionally. The meeting when because player of this double nucleus CPU is in,playing game encounters frame count dropping problem.

Strange is, simulative 4 nucleuses and 6 nucleuses CPU, after open exceeds line Cheng afore-mentioned problems that drop frame still can have. After should shutting Cheng transcending a line however, 4 nucleuses and 6 nucleuses CPU can stabilize 60 frame however. Accordingly, if your CPU is 4 nucleuses or above,intermediary suggests outside, so playing " dark soul 3 " when remember shut Cheng transcending a line, and double nucleus player wants open to exceed line Cheng.

Why can be game frame reduced to count after open of much nucleus CPU exceeds line Cheng so? Intermediary is analysed outside " dark soul 3 " basically be play of a single-track Cheng You (as above pursues) , and the means of Cheng transcending a line is open of every CPU core two lines Cheng, accordingly, game of a single-track Cheng if open Cheng transcending a line, so frame number can be affected for certain.