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final illusion 15 the element with internal the biggest di
  • Author:admin
  • Time:2016-12-17 21:43
final illusion 15 " (Final Fantasy XV) current classify is open world RPG, but about " open world " this element, ministry of development inter block for a time special inaccuracy is decided.

" final illusion 15 " (Final Fantasy XV) current classify is open world RPG, but open world ” about “ this element, ministry of development inter block for a time special inaccuracy is decided. End of of cropland of design chief inspector is the closest disclose to media 4Gamer in be interviewed, this making the set that did not use open world certainly at first.

In developing a process, the gang that make talks the most intense, it is the technical design that should not use open world. Engineers consider, game is the mainest is linear story gut, if collect incident of gut of in order to to be the gut progress system that promote, match with more rich details, it is more logical choice it seems that. Also somebody thinks, if change,open world is designed, can increase the unsuccessful risk of this project.

But cropland end thinks however, if a RPG wants the story that relate, allow the journey in the world that the reader is opening, also be reasonable likewise. Additional, " final illusion " if series wants to return once Wang Zhe position, need and when all is entered, the design that uses open world catchs up with times.

E3 was exhibited greatly 2013 on when appearing, their group just incorporates with Luminous Studio, so engineer group feels generally, according to Shikeweier experience of Ainikesi that make, make an open world " final illusion " not reasonable.

But cropland end thinks, people thinks Ainikesi won't make Shikeweier 3A opens the world to blow hard, it is first HD because of them only " final illusion " it is linear gut fitly. But the phase before he feels rolls out try play edition " crepuscular chapter " should the think of a way that can change people.

He still expresses, making open world game is the challenge on the technology really. Data shedding system and map toll-gate design differ completely with the experience before them. Be in " hand of car of hunt of pilfer of a person adept in martial arts and given to chivalrous conduct " " wild big armed escort " under the halo shadow of this kind of game, hard to avoid lets the group that make lack confidence.

But now, they had learned how to undertake the map is designed, cropland Duan Fei often sees gladly, their development phase can have been made do not have seamed free experience.

Although open the technology of the world already very mature, but still forecast very hard " final illusion " the effect that uses open world. Everybody does not know Shikeweier so whether can Ainikesi's group finish development to ask, but the great progress that works as development, cropland end discovers this more is the problem of state of mind, is not technical issue.

Cropland end still mentioned origin of a few originality, for instance " Wanda and colossus " " the flute when Saierda is fabulous " . He discloses, in take over " final illusion 15 " before, he plans to make originally brand-new trademark game.