- Author:admin
- Time:2016-12-17 21:44
" greedy cavern " every litres of 1 class can acquire go-between content part at 1 o'clock attribute check the number. Attribute check the number can allocate freely to attack force, defence, charm, cruel attack value of rate, dodge rate, blackart to wait for 6 battles attribute to go up or on 4 auxiliary attribute such as life value, additional gold, additional experience, lucky value. Property site allocates to battle attribute when, the check the number solving a lock that can increase battle skill to cultivate fights with activationing skill. Property site allocates to auxiliary attribute when, the check the number solving a lock that can increase auxiliary skill to cultivate assists skill with activationing. Every part attribute can allocate only at most at 10 o'clock. So " greedy cavern " in how should allocate check the number after all is ability more reasonable?
10 attribute that should go up to skill face plate above all have a clear knowledge. All battle attribute and the life value attribute in assisting attribute are to press per cent to increase fundamental numerical value. For instance assault force increases a point to LV10, 10% what enhance attack power namely. Charm, it is the harm that promotes all blackart attack to cause by per cent. Additional gold and additional experience are to promote dozen of strange earning gold and experience amount directly. For instance LV10 of additional experience check the number, hit strange earning experience to increase currently namely at 10 o'clock. Every allocate lucky attribute at 1 o'clock, raise lucky at 5 o'clock cost.
Actual strength of equipment of character of game early days is fragile, fundamental numerical value is inferior, the accrual on the battle attribute that goes to allocation of check the number to increase numerical value with per cent right now is not apparent. But open illustrated handbook to be able to see, early days makes the experience that gains quite very few (40 experience is gotten before the layer maintain be in a digit) . If allocate check the number to the additional experience that increases numerical value directly, accrual is apparent. So 20 are connected before closing Boss, ” of additional experience of “ of priority assignment of proposal check the number. 10 class arrive between 15 class redundant check the number allocates the probability that gets high quality equipment with increasing to attribute of “ lucky ” . This kind of means that increase a point is OK of utmost accelerate primitive accumulation.