- Author:admin
- Time:2016-12-18 12:10
The intermediary outside having yesterday states AMD shows card to gain extra advantage unfairly in the DX12 game lieutenant general in the future, because of NV show card newly to go up and did not rise too much in asynchronous computation. However it is so important that WCCF of foreign hardware media states asynchronous computation is done not have probably today, even if is A card plays " killer 6 " , also raised 5%-10% merely.
" killer 6 " development business IO ever ran school day of technology of high figure of “ of a lecture during GDC 2016: Use DX12 apply colours to a drawing " killer 6 " ” . Those who make a person accident is, IO divulge even if is A card also raised 5%-10% merely, ever pointed out considering AMD " killer 6 " it is the game with at present best application of DX12 asynchronous computation, this raises degree not to calculate too big.
IO states asynchronous computation ever was used at SSAA (screen space is fought toothed) , SSAO (screen space ambient light is obstructed) , and illumination computation, but super difficult ” optimizes “ , job of too much asynchronous can hurt him instead. Additionally PC still has the configuration that a lot of different need optimize.
Besides " killer 6 " outside, another DX12 game " strange place is cindery " also be such. Development business ever affirmed the other part in comparing game, asynchronous consideration is not big to the promotion of function.
" strange place is cindery " development business shows: “ if you think A card plays " strange place is cindery " the word that the germ that DX11 promotes to DX12 property performance is asynchronous computation, so you are absolutely wrong. What A card falls in DX12 mode is all having so great progress basically is decrease because of what CPU resource takes up. The function promotion that asynchronous computation brings is very few. Strange is, although be in " strange place is cindery " there is the market to cooperate with AMD on game, but they never ask we use asynchronous calculation. Because this is the one part of DX12, we just decide to try. ”
From go up knowable, although DX12 will make the main trend of PC game, but asynchronous computation is not is critical factor. Decide game function is behaved still have a lot of other factors, among them it is much more important that some affirm than asynchronous computation. Instant and certain game has been done technically for asynchronous computation optimize (for instance " killer 6 " ) , but progress is not apparent. Be not every game to take up below DX11 overmuch CPU resource.