- Author:admin
- Time:2016-12-18 12:11
Mysterious cavern, rich precious deposits, accident experience, be the soul of a deceased person that wants to become the road that find treasure to go up, still want to stroke smooth bruise with rich precious deposits? Make by force of bend of money treasure game live expeditionary kind independent hand swims " greedy cavern " land IOS formally now.
Greedy cavern video:
Game uses style of draw of the beautiful line that overflow type, blended in dead penalty, random painted eggshell, skill to add the RPG popular element such as the dot, at light below quantified operation, experience nervous and carefree game rhythm.
Expeditionary hand swims additional style of kind of temperamental line draw is mysterious attribute
Live as expeditionary kind the hand swims, " greedy cavern " show in integral picture on, abandoned the 3D realism style with similar commonly used game, and use style of draw of line of 2D beautiful type. On the picture show of main setting cavern, highlight dim characteristic, especially the design that visibility space produces a change as the shift of game character. Enough makes this blame 3D independent the hand swims to take sealed and mysterious property oneself.
Individual character element is clever conceive insanity of random painted eggshell to spark
" greedy cavern " swim as an expeditionary hand, do not swim like hand of much risk subject matter the card changes kind of Xiang Ka development, however bit more the part is acted and nurturance element. The sparks possibly at any time take gain oneself or discounts caustic effect special event in cavern, a variety of 60 different cavern live thing, many 300 can collect equipment of attribute randomly, the rich gut of 20000 much words and free character add bit of nurturance, let " greedy cavern " the fun of this game stays on cavern adventure not only.
100 labyrinthian life and death did not predict hope disappointment to be occupied each at the same time
Name of game of no less than " greedy cavern " same, every player that enters cavern hopes to be able to take endless treasure to walk out of cavern. Nevertheless the player enters a such 100 layer cavern every time, will face brand-new environment, want “ is living walk along ” , unless find “ to escape reel ” , otherwise must one-time perfect close. Once die, you will be enforced repatriate, the person social estate of all puissant equipment that obtain in cavern, promotion, had battle acrobatics come to naught. Disappointed hope is occupied each at the same time, in “ the feeling of painful happy ” the next time second ego is surmounted.