- Author:admin
- Time:2016-12-18 12:13
Hold in American san Francisco 2016 on game developer congress, " kill a tight encirclement: The mankind breaks up " Nicolas Trudel of division of program of graph of Montreal of development business Eidos held a chair, divulge make a few technicality originally.
Edios Montreal has department of a lab, study technically for many SE atelier and game and develop new technology;
Matutinal engine is " killer " glacier of IO Interactive of series development business the height of 2 engine is improved edition
" kill a tight encirclement: The mankind breaks up " use among have: Umbra, physX, APEX, bink, scaleform, FMOD and NAv Power;
" kill a tight encirclement: The mankind breaks up " used tile illumination technology, opaque surface uses defer illumination, transparent surface is used Xiang Guangzhao;
The group developed an use algorithm refuse toothed technology, repair a large number of twinkle, make an object more flowing;
Ambient light is obstructed just also used algorithmic plan;
Reflex the surface, the group used screen space reflex and this locality to stick a graph to answer retreat;
Hair technology is developed by the lab of Eidos Montreal, the improvement that is AMD TressFX technology edition;
Game includes nod with house inland outside house, the map is very old, did not open world play nevertheless so big. Nevertheless, but inside game very concentrated. The biggest toll-gate can amount to 1 square kilometer, include 300 million polygonal;
" kill a tight encirclement: The mankind breaks up " there are a large number of goer systems inside game, any moment have 10 thousand - 80 thousand object. Be not nevertheless all it is to be inside same time apply colours to a drawing, just seeing an object is such;
Global illumination, the line issues bake, used detector of 10 thousand about a hundred illumination.
" kill a tight encirclement: The mankind breaks up " will on August 23 put on sale, land PC, PS4 and Xbox One.