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Return to game essence! Independent game greedy cavern be
  • Author:admin
  • Time:2016-12-18 12:14
"Live by what sole agent of money treasure game issues expeditionary kind independent hand swims " greedy cavern " , be about to wear IOS on March 24. " greedy cavern " abroad Appstore is landed before Ceng Yuzhi, the Fu Feibang that took many countries and area is odd the first, with world of game quality fashionable

Live by what sole agent of money treasure game issues expeditionary kind independent hand swims " greedy cavern " , be about to wear IOS on March 24. " greedy cavern " abroad Appstore is landed before Ceng Yuzhi, the Fu Feibang that took many countries and area is odd the first, with world of game quality fashionable.

Video appreciation:

" greedy cavern " game is designing a respect, return to the first form of PRG game to the utmost, game picture is gloomy not glazy however secret, treasure chest and trap, danger and surprise, expeditionary coexist with riddle, this sealed mysterious cavern, awaiting you to explore! Be the practice of essence of game of this kind of regression, just won a player approbate.

Though the RPG game on market now is full of beautiful things in eyes, but almost machine-made, because great majority is homebred,basically be of game follow suit blindly, game is excessive commercialize. " greedy cavern " a lot of and new element and painted eggshell were added in game, no matter be treasure chest,open be irresolute when firmness is needed, still conceal the darkroom of story clue and treasure, disclosing the elaborate design of game developer.

Set in the person on, " greedy cavern " the system that hold a face is original also, the design gives succinct hyperbole and abound the figure figure of acid sex and sense of humor. Figure figure has distinguishing feature each, the circumstance like won't appearing to grow everybody of hair take out absolutely. The system that hold a face takes pain to not to please, but greedy cavern to add player pleasure, still added this system, dedicated be not it is thus clear that at game experience of the player say.

Game uses complete random labyrinthian map, the force that allows your game is not drab. " greedy cavern " subterranean city design is mixed in shadow of low brightness, dense the wall of Western-style dark black underground like a the nether world was created on the fundamental key of low degree of saturation, build the labyrinthian atmosphere that gives a kind of ghastly and weird mystery, this kind of unique part that plays a way depends on, you also do not know to will welcome what kind of state next forever. Equipment also uses random property, the attack of character and an eccentric person and defence also contain attribute, mutual promotion and restraint between the five elements, play the style that gives oneself to the top of one's bent.