- Author:admin
- Time:2016-12-18 12:15
Release formally as DX12 API, outside intermediary is right also recently " killer 5: Absolve " , " batty a person adept in martial arts and given to chivalrous conduct: A Kamu's city " , " biochemical crisis 6 " these 3 work undertook evaluating, see “ predecessor ”DX11 old to these game after all the effect how. Test platform is GTX980Ti, the test has some of expect making a person to be less than however as a result.
It is above all " batty a person adept in martial arts and given to chivalrous conduct: A Kamu's city " , this making is seldom count the game that uses specially good effect of Ying Weida physics and DX11 in those days, when moving below the DX11 API before, as a result of the addition that scale is apart from, API cannot optimize GPU very well, the laden rate that causes CPU and GPU is not high, looking is DX11 pulled a hind leg it seems that.
Similar case also happens in game of a DX10 " snow region crisis " on, when PhysX open, the laden rate of CPU and GPU is low to bristle with anger making a person, cannot exert the work force that shows card and CPU completely, nevertheless, this making is open PhysX specially good effect merely when, ability can produce these situations.
Actually, early developer of a few game thinks DX11 API limitted the moving efficiency of game, look really right. Appeared even DX9 even this kind of circumstance, for instance " biochemical crisis 6 " this work, when a large number of parts appear with screen, also appeared the problem with low efficiency.
Be in " killer 5: Absolve " in this work euqally such also, because this IO Interactive is in absolutely " killer 6 " the option that medium-counts holds DX12 also is a well-advised choice.
The player can experience the difference of DX11 and DX12, we can see, " killer 6 " compare DX12 apparently in number of the frame in DX11 in low one big chunk.
Though the road of DX12 API development is not plain sailing, below DX12 " killer 6 " also did not show too much advantage, for comparative nevertheless DX11, it had not little progress really.