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GameWorks 3.1 of NVIDIA development kit releases: Stunt of 5
  • Author:admin
  • Time:2016-12-18 12:15
"NVIDIA announces to roll out GameWorks 3.1 of development kit of software of latest edition game today, the shadow that introduced 3 innovation and illumination game apply colours to a drawing technology, and two physics imitate is algorithmic.

NVIDIA announces to roll out GameWorks 3.1 of development kit of software of latest edition game today, the shadow that introduced 3 innovation and illumination game apply colours to a drawing technology, and two physics imitate is algorithmic.

1, bulk light (Volumetric Lighting)

Imitate light scattering crosses the advanced illumination technology of air behavior, " radiation 4 " had applied above all.

2, mixture body tracks a shadow (Hybrid Frustum Traced Shadows/HFTS)

The algorithm of shadow of high accuracy of a kind of scale, can make the same score the strong shadow near keep out content glide to cross the soft shadow that is far. " whole area blocks " already applied. (The message says the GTX 900 series that has framework of 2 acting maxwell only just supports)

3, 3 quicken ambient light to obstruct like element (Voxel Accelerated Ambient Occlusio/VXAO)

The superlative degree that real time ambient light obstructs is algorithmic, one kind can add the color technology of deepness and sense of reality for any setting.

It can use full-court scene geometry to calculate the shadow in whole space, is not to resemble before technology in that way, consider the case inside screen space only. " barrow beautiful shadow rises abruptly " already supported.

4, PhysX-GRB

The new element in SDK of PhysX rigid dynamics, automation line of mixture CPU/GPU physics, function of tall laden simulative can promote in 6 times moster.

5, NVIDIA Flow

Computational hydrokinetics is algorithmic, imitate and apply colours to a drawing the combustible fluid such as blaze, aerosol, and before unlike in that way confine is inside space of a box, it is wide-open.

Additional, the partial library of GameWorks has opened source code on GitHub, the source code of bulk illumination is open already also, the meeting of HairWorks, HBAO+ , WaveWorks is given off later.