- Author:admin
- Time:2016-12-17 19:33
" mission call 13: Infinite war " when be being made public first, development business Infinity Ward says in the interview, the story inspiration of game comes from a war, is not science fiction. Now, presiding concept artist holds Mass · Sa in the palm to plunge into Er Ke Ze to say, IW atelier wants to recapture the feeling of the Second World War and “ marrow ” .
“ we do not hope science fiction makes a central point, he says ” . “ we still hope it has the feeling with a kind of occurrent war, like be like us to want to look for the marrow of a Second World War, same role grows, similar battle feels, similar bloody move, have astrospace again next. ”
The warlike story with best “ is concerned Second World War, have clear enemy and clear counteractive power. ”
He expresses, the environment of astrospace is being developed inchoate decided, developer is very easy the “ of apt sci-fi is truly hard nuclear feeling ” , and the martial feeling that ignored it to want. He praised Zhanmusi · Cameron is in " abnormity 2 " middleman and guarantor left a military affairs to feel, compensatory say he hopes to find the intermediate belt between war and aerospace with similar pattern.
" mission call 13: Infinite war " landed PS4 on November 4, xbox One and PC. A price of special edition for 80 dollars, include " mission call 4: Modern war " refashion version. Game won't sell alone when release, at the same time the much person game of refashion will have 10 original edition only " modern war " map. Move inspect a plan to be in released before the end of the year 2016 other 6.