- Author:admin
- Time:2016-12-17 19:46
" shadow cavalier 2 " put on sale obtained media and player recently reputably, it is apparently good to no matter be of game quality or PC edition game,be optimized at " Maffia 3 " . DSOGaming of the intermediary outside now brought the PC function analysis that makes originally, we see what make originally optimize a circumstance below.
Test platform:
CPU: I7 4930k (can exceed frequency 4.2GHz)
Memory: 8GB
Show clip: GTX 980Ti and GTX 690
System: Windows 10, 64
Drive: WHQL latest edition
Because NVIDIA had offerred SLI to configure a file, the double core of intermediary shows calorie of GTX 690 to also can have the land of use force outside.
Show clip
" shadow cavalier 2 " those who use is Road Hog engine, all game of Flying Wild Hog are to use this engine development. Intermediary expresses outside " shadow cavalier 2 " fall in a variety of different configuration can fluent move. Their GTX 690 can pledge in highest picture, 1080P mean free 60 frame (material sticks a graph character can be tall only, because of 690 show put cannot bear top quality sticks a graph) , and fall in odd core mode, GTX 690 (right now function makes an appointment with GTX 680) also can issue implementation 1080P/60 frame character in Gao Hua.
GTX 980Ti, highest picture pledges lowest of number issueing frame is 90 frame, and fall in 4K resolution, GTX 980Ti can achieve 30-50 frame, open MSR (multiple apply colours to a drawing) hind frame number can arrive 50-60 frame.
CPU
" shadow cavalier 2 " be have the game that shows clip, but the field is used in CPU, this making is a game that basically uses single line Cheng however, bring about certain setting frame number is not good. Pursue as follows, we see even if is multi-line Cheng, but " shadow cavalier 2 " basically be to use onefold CPU core. After open exceeds line Cheng, this kind of case is more clear. Not only such, intermediary still discovers partial setting shows card and CPU to have the case that was not made full use of outside.
For example below this setting. We see 4 nucleuses CPU has utilization rate of a core only is 73% , and other the utilization rate that is 20-30% . This kind of CPU gets bounds problem, the problem that intermediary guesses to the likelihood is acquiescent API DX11 outside (plot number increases) , probably DX12 patch can repair this problem.