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Game player: Impulse is a devil half person regretted after
  • Author:admin
  • Time:2016-12-17 19:51
"In all 2 pages / 2 records home page many players should have page of 12 pages end such experience, discovering after charging a cost is only temporarily actuation just, at present relevant media made thorough investigation to this, data shows, the player of the half is in inside game after krypton gold, regretted, can you regret? Are you final is of regret what to game give to charge a cost?

Teenage intelligence photograph is still immature to adult, their ego differentiates ability and ego control ability are relative weaker, indulge the “ that the network already became a lot of China families troubles ” .

How many adolescent will get online after all treat the life necessary? The prop in game of network of result of predestined relationship of how many teenage crime is consumed again? ” of what “ charm does network game have to let so many child do it after all mad?

14 days release " index of safety of teenage network game reports (below) " gave out a few answers.

A most spend time: 44% undergraduates choose a net to swim

This frequency occupies a report is made on the foundation of 110704 sample size. Investigation shows, internet had infiltrated almost whole teenage group.

The basis is right different age paragraph the investigation of online frequency, in pupil, now and then online crowd is occupied than 86.4% , the high school student is 86.6% , the undergraduate is 12.7% ; Pupil often gets online the crowd is occupied than 11.6% , the high school student is 13% , the person that the undergraduate often gets online holds the majority, for 87.3% . Two data reflected this one unassailable fact: Get online to had made the undergraduate's vivid main component.

Be worth what carry is, game of network of “ of the choice in online behavior is most of the undergraduate of the mobile ” that spends time occupy than the biggest, for 44% , pupil is 11.7% , the high school student is 17.2% . Visible, be in an university, have quite one part student regarded network game as oneself mainest network action.

Because of,B plays net You Yuan: Search fictitious stimulation partly too

photograph comparing, “ net swims ” is bigger to undergraduate influence, middle and primary school gives birth to great majority to have parent custody, school teacher also is in charge of accuse more severe, the influence is accordingly minor.

So, after all what reason, let adolescent select network play? Investigate discovery, the reason choice “ that the net plays to swim in the male suffers all round of classmate influence ” occupy 45.1% , this one scale in the female is 34.9% . “ escapism chooses in the male, the stimulation that goes after fictitious world is occupied with what accomplish feeling ” 44.8% , this one scale in the female is amounted to 57.1% . “ of the choice in the male arrives to get of certain ability exercise ” occupy 13.1% , occupy in the female 13.3% .