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Xbox controller: Each atelier will join forces develops supe
  • Author:admin
  • Time:2016-12-17 19:54
"The chief Phil Spencer of Xbox says, business of development of Microsoft game atelier will cooperate on certain project, but not be to resemble Ubisoft be in " assassin credo " the sort of dimensions on series, also the cold frost engine that unlike EA uses DICE in that way develops a large number of game.

The interview is accepted in Sydney last month when, the chief Phil Spencer of Xbox says, business of development of Microsoft game atelier will cooperate on certain project, but not be to resemble Ubisoft be in " assassin credo " the sort of dimensions on series, also the cold frost engine that unlike EA uses DICE in that way develops a large number of game.

“ is in " ultimate contest fast: Horizontal 3 " go up, I think best example is the Turn 10 in De Mengde of Washington city thunder group and in England Lei Ming pauses the Playground group of Spa can your kind effort cooperates. Turn 10 group was made " ultimate contest fast " lineal series, and Playground is made " horizontal " series, but they use the engine that share and channel. As technical progress, two atelier are OK each other promote promotion series quality each other, this lets a technology progress more quickly. ”

The player asks about " ultimate contest fast: Horizontal 3 " medium ocean looks with " wicked sea " medium ocean is very similar, whether to show Playground may cooperate with Rare. But Spencer declines a comment.

The tripartite with very how old “ will make an item together, " mission call " also be such. Somebody makes much person game, somebody makes single person game, somebody may be done a bit. Large 3A game needs massive budget, be equivalent to the motion picture is big almost. We roll out game of one party to go up in less platform normally, basically be Xbox and Windows. ”

“ Microsoft won't let 1000 developer enter the development of game of one party. This is not our style, we choose only and land the business with platform more relevant job currently. We want to make game dimensions bigger of course. " warlike machine " it is a massive game. " halo " also be a massive game. We are in " ultimate contest fast: Horizontal " on do very well also. Although we have many studio, but more resembling is business of lots and lots of tripartite development. We are in charge of issueing only. ”