- Author:admin
- Time:2016-12-17 19:56
“ to game, we are having such understanding: We expect to carry game, guide a player to come to a new world —— it is nonexistent that this world looks, but we will pass distinct experience, make a player true consist in ‘ in this world ’ . “ is in experienced network game of fast iteration evolution today, snail game " darkness and light " chief such say.
Swim in traditional net in, guide from sedulous task, run rampant to day-to-day job, the player begins exhaustion to rush about at be in game world, the fun of game itself is in it seems that progressively die, free, become a player to be fond of the keyword of pursuit in this times, the net of demon unreal sandbox that this also is the exposure before this swims " darkness and light " one of accounts that get a player to fix eyes upon fully.
In setting story, 3 cities escape in the mankind had built before alpha, after Gai Ya is torn off, 3 phyletic built in the enlarge on original basis 3 big advocate city, although there is of all kinds and phyletic dweller in every city, but 3 advocate the city is mutual independence, human arrival brought about resource maladjusted, the concern that caused 3 cities then is exasperate, this also was formed with advocate the city struggles for the force of foothold. Look moment the conflict between force of 3 general trends is indispensable, this also is game in the most interesting, also be the most important play one of ways.
Fresh advocate city NPC: In general sandbox kind in game, the existence of NPC often is to provide the basiccest function only, but be in " darkness and light " advocate in the city, NPC still can undertake more alternant. Besides in front mentioned commodity trades, the player still can undertake communicating with a few dwellers, score more gain from their body. The dungeon beefeater of the city that guards for instance, administer touchdown leaves the key of jail, want to enter dungeon expeditionary must chat well with them. Advocate each building inside the city and fine line hide treasure, the ransack boxes and chests in crossing a player to cannot be in the home of NPC at will, pilfer can be arrested by guarder.
whole, " darkness and light " to 3 big advocate the set of the city, offerred the antagonism concern that is based on world outlook itself for the player, also provided inchoate life safeguard and humanitarian environment for the player additionally, let what outdoors takes a risk the player is OK, the experience arrives advocate a of the city easy and comfortable, and player and the connection that build itself, also permeate game to play the square side side in the law, in the process that grows ceaselessly in the player, city and architectural abound a function, also brought the different experience of different level for the player.