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battleground 1 weapon of big fighting at close quarters is
  • Author:admin
  • Time:2016-12-17 20:03
"DICE released customer of a rich in government-owned net now, explained in detail " battleground 1 " the weapon of fighting at close quarters in game and mechanism

DICE released customer of a rich in government-owned net now, explained in detail " battleground 1 " the weapon of fighting at close quarters in game and mechanism. Express according to DICE, " battleground 1 " He Yi ministry holds the post of before attack of fighting at close quarters should be compared " battleground " game should have deepness and diversification more.

It is government-owned net full text below:

Arrive from original cryptotaeneous cinquefoil club bayonet assault, be in " battleground 1 " in, close quarters battle is more more thorough than in the past and diversiform. Very rare and other " battleground " always can attack like use fighting at close quarters like killing mate so frank, we want to be in " battleground 1 " in this bit more outstanding, emphasize the importance that big war close quarters fights at the same time.

Using powerful bayonet charge is one of important milestone that reach this goal. This movement lets you can raise bayonet high, undertake counting the charge of Ben Zhang of second blood arteries and veins. Be in advancement well and truly to hostile player, you can undertake irresistible cruelty is attacked kill. During assault, you can have than at ordinary times rapidder sprint rate, hostile gunfire harm also can be weakened slightly. Your adrenalin can control everything really!

However, every time of take the lead the thing that rushing out also is a special risk. Your exclaim loudly meeting caution enemy, your turn to speed to also be restricted, and if bayonet assault fails, you will not undertake sprint inside cooling time. On main weapon equipment bayonet also is met weapon gunshot speed is raised to have negative effect after the kick to the weapon and sprint. Choice bayonet also abandoned secondhand on behalf of you at the same time other the fittings that can supply equipment. Besides, bayonet also is not " battleground 1 " the option of fighting at close quarters that can upgrade exclusively.

Since in " battleground 3 " in join hold a knife to attack after killing a function, close quarters battle becomes " battleground wind and cloud " the insecurity in the experience is exciting and an indispensable part. We want to be in " battleground 1 " retain this kind of exciting feeling, make close quarters battle more thorough at the same time and diversiform. We still want the place in the work before processing is prevenient to receive an opinion to feedback, the meeting before the player in be being made afore is unplugging the knife has openly do a crash job is chained for some time, this kind of discomfort has moved from inside game except. The set of world war at the same time open weapons of a variety of distinctive fighting at close quarters are phyletic, wait a moment to army shovel, mattock, sabre from mediaeval battle mallet, we must present these weapon full and accurate.