- Author:admin
- Time:2016-12-17 20:04
" Neal: Mechanical epoch (NieR: Automat) " it is a confluence behavioral element (the RPG(70%) game of 30%) . Played in Tokyo report a few days ago exhibit on, SE affirms make newly will introduce “ automatic mode (Auto Mode)” , gave off newest demonstrate video.
Enemy of instrument of big opportunity for combat of female chief commander, in the 3rd, perspective of the first person issues aleatoric switch, extensive role is OK circumstance of peek battlefield periphery, turn answer a body to also can undertake be hittinged accurately to the enemy, the blame of depict of battle specially good effect often reachs the designated position.
Demonstrate video:
And ” of “ automatic mode is fighting namely the switch of control advantageous position with lubricious diagonal of lieutenant general player arrives in AI hand, let program and algorithm help you fight, at the appointed time all attack and dodge are mobile need not the player worried about, all metropolis goes out from the movement. Accordingly, even if is those most the player of hand incomplete, also can be without pressure ground to be connected all the way close. SE company shows, character of this kind of automatic mode is very useful, when it can ensure player even if suffers from in what suffer advanced course enemy to pester, also can fill cent enjoys " Neal: Mechanical epoch " brought joy.
Nevertheless, what if you are the sort of way that likes an experience to upgrade to increase with oneself ability through the weapon very much,will beat the enemy is tall play, OK also whole journey disregards this one mode. To most recreational player, timely switch undertaking between automatic mode and standard mode perhaps is a right strategy (right, both at any time can switch) : When the battle that encounters tall difficulty, him; of the go into battle that send AI is OK when Hold lives, might as well bewitching of behead of close automatic hand divides demon. In game, you are OK still in the limits that shooting the skill limitation of AI attack, sword attack or duck, very agile.

Those who need an attention is, the ability when only the player is choosing simple difficulty is quite practical and automatic mode, it is nevertheless in game process, difficulty can be changed at any time. Below different difficulty " Neal: Mechanical epoch " game content is just the same.