- Author:admin
- Time:2016-12-17 20:04
Recently, uploadVR and Perkins Coie company are aimed at intermediary outside the personage inside VR course of study, made the investigation that expands foreground about VR/AR industry future. This investigation exceeded 650 example, include the personage such as trade of the enterprise inside course of study, technology, investor and VR/AR adviser.
Final findings has some of unexpected. For example, be opposite in the investigation that at present VR/AR industry development encounters a challenge, do not think from personnel of course of study at present numerous market of costly, cent still belongs to equipment for the most part small numerous it is a problem, instead, to them, the nearly one pace that the problem that puzzles VR/AR industry is the VR/AR facility that “ qualified user experience to be affected thereby below one year without high grade content, price gains ground. ”
Exactly data makes clear, the gets inquirer to think “ user experiences ” is to hamper at present VR/AR equipment is accepted by broader consumer account of 38% , only the person of 32% thinks as a result of,this one problem is the price. The person of 37% thinks the deficient of content is the biggest problem that VR industry faces at present, the person of 23% chose the hesitant ” of “ consumer, the person of 20% chose “ technology to restrict ” .
Finally, did not come in what be asked about to concern VR/AR industry when, of the majority suffer investigation personage to agree, “ is in next inside two years, VR and smartphone manufacturer will shift working focus to mobile VR solution ” , and the income of “AR market will exceed VR market. ”
It seems that, content of the “ in traditional game industry drives the train of thought of hardware ” to still be approbated widely in VR/AR industry.