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AR/VR virtual reality encounters predicament: Expensive not
  • Author:admin
  • Time:2016-12-17 20:04
"Virtual reality is close two years work up rises, those who acquired a large number of users approbate, however this property is current the technology just started, the content of form a complete set lacks the development suffocate suffocate that brings about virtual reality badly, regard game as developer so why you don't do content?

Recently, uploadVR and Perkins Coie company are aimed at intermediary outside the personage inside VR course of study, made the investigation that expands foreground about VR/AR industry future. This investigation exceeded 650 example, include the personage such as trade of the enterprise inside course of study, technology, investor and VR/AR adviser.

Final findings has some of unexpected. For example, be opposite in the investigation that at present VR/AR industry development encounters a challenge, do not think from personnel of course of study at present numerous market of costly, cent still belongs to equipment for the most part small numerous it is a problem, instead, to them, the nearly one pace that the problem that puzzles VR/AR industry is the VR/AR facility that “ qualified user experience to be affected thereby below one year without high grade content, price gains ground. ”

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Exactly data makes clear, the gets inquirer to think “ user experiences ” is to hamper at present VR/AR equipment is accepted by broader consumer account of 38% , only the person of 32% thinks as a result of,this one problem is the price. The person of 37% thinks the deficient of content is the biggest problem that VR industry faces at present, the person of 23% chose the hesitant ” of “ consumer, the person of 20% chose “ technology to restrict ” .

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Finally, did not come in what be asked about to concern VR/AR industry when, of the majority suffer investigation personage to agree, “ is in next inside two years, VR and smartphone manufacturer will shift working focus to mobile VR solution ” , and the income of “AR market will exceed VR market. ”

It seems that, content of the “ in traditional game industry drives the train of thought of hardware ” to still be approbated widely in VR/AR industry.